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Other than that, I don't think it has any changes. Some give it a surprising amount of depth, but those are mostly larger-scale mods than you're looking for. It's included by default in pretty much every mod, but is still nice if you want to stay as close to Native as physically possible.įreelancer lets you play as a soldier in a lord's army - similarly to Diplomacy, it tends to get stuck in other mods. And one specific Sarranid hat.ĭiplomacy is literally just Native with improved diplomatic options. The only broken part are tournaments in it, that I've noticed. I recommend the 0.30 beta version over the 0.26 stable, as the beta standardizes and balances the troop trees. Recruitment is very different, with a population system and no unit upgrades (instead you recruit the specific unit you want, with the unit being either a 'peasant', low-tier unit, a 'mercenary' mid-tier unit, or a 'veteran' high-tier unit), but many of the systems are simply improved versions of Native. Silverstag is made by part of the same people who made Floris, and it is more of a 'Native Overhaul' - changing pretty much all the underlying systems, but with the ultimate goal of keeping things close to native and with a consistent aesthetic to the whole mod.
Longest warband native game mod#
If I had to give it a downside, it's that there's a huge variety of artstyles present in the mod - often clashing and bizarre. If you want endless variety of enemies and weird mercenaries and unit trees so sprawling that you need a map to navigate them, all built on the Native systems, then Floris is an excellent choice. It has pretty much anything you can imagine in it. It is, essentially, the definition of feature bloat - but that's not entirely a bad thing. Floris is essentially 'Native Expanded' - it's like Native, but with a million things added.